Touch, tilt, or on-screen buttons: picking your control scheme
Mobile control schemes are a quiet source of a lot of frustration, mostly because people stick with whatever default the game ships with. Switching can completely change your experience.
Tilt steering, common in racers, feels wonderful once you trust it, but it's useless on a moving bus or lying down. If you play in awkward positions a lot, it'll fight you. Thankfully most games that offer tilt also offer buttons.
On-screen buttons give precision at the cost of screen space, since your thumbs block part of the view. They shine in action and platforming games where exact inputs matter more than seeing everything at once.
Pure touch, where you tap and swipe directly on the world, is the most mobile-native option. It's intuitive and leaves the screen uncluttered, but it struggles with games that need many simultaneous inputs.
Spend two minutes in the settings before you write off a game's feel. Half the time the control scheme is the problem, not the game.
